Culling Algorithm

This is my implementation of the chunks frustum culling in C#, based on “The Advanced Cave Culling Algorithm” article by Tommaso Checchi.

The goal is to reduce drawed chunks.


Source code here :

MainMenu, Bonus Level and VoxelText Generator

I worked on my main screen menu. Title and background are animated with cubes following procedural paths of course. It’s a good start but I have to work on colors…


For the “game over” sprite, I have created a text to voxel sprite text fonction. So It will be a time saver for next game’s messages.


I have experienced a new cubeworld generator for first bonus level …