My new game’s name is now “Advance” !
I have added ripple effects for explosions with 2D sprite’s shader effect.
Now procedural world is generated at start of the level not while game play.
I have a lots of code clean up and optimizations to do … I’m waiting for netCore 2.0 for ARM to do more Raspberry Pi tests. And see if need to switch to C++ …
So I need a voxel artist and a musician too !