New game’s name for CubeShooter

My new game’s name is now “Advance” !

I have added ripple effects for explosions with 2D sprite’s shader effect.

Now procedural world is generated at start of the level not while game play.

I have a lots of code clean up and optimizations to do … I’m waiting for netCore 2.0 for ARM to do more Raspberry Pi tests. And see if need to switch to C++ …

So I need a voxel artist and a musician  too !